Awesome Haxe Game Development
A curated list of game development resources for Haxe 4, a high level strictly typed programming language which is used to produce cross-platform native code.
Feel free to update it.
Contents
Game engines
Those are Haxe 4 compatible game engines
-
Armory (Kha) - An open-source 3D game engine with full Blender integration (
Web
, Mobile
, Desktop
, Consoles
).
-
Away3D - An open source, real-time 3D engine for OpenFL (
Web
, Mobile
, Desktop
).
-
ceramic - Cross-platform 2D framework (
Web
, Mobile
, Desktop
, Unity
).
-
HaxeFlixel (OpenFL) - Free, cross-platform 2D game engine powered by OpenFL (
Web
, Mobile
, Desktop
, Consoles
).
-
Haxegon (OpenFL) - A programming library for beginners. Powered by OpenFL and Starling (
Web
, Mobile
, Desktop
, Consoles
).
-
Heaps - High Performance Game Framework (
Web
, Mobile
, Desktop
, Consoles
).
-
hxdefold - Haxe/Lua externs for Defold game engine (
Web
, Mobile
, Desktop
).
-
OpenFL - Interactive game and app development library (
Web
, Mobile
, Desktop
, Consoles
).
-
Starling - The “Cross-Platform Game Engine”, a popular Stage3D framework (
Web
, Mobile
, Desktop
).
-
Stencyl (OpenFL) - Create Flash, HTML5, iOS, Android, and desktop games with no code (
Mobile
, Desktop
).
-
unreal.hx - Haxe Integration for Unreal (
Web
, Mobile
, Desktop
, Consoles
).
-
HxGodot (Godot 4.0) - A Haxe GDExtension for Godot 4 (
Web
, Mobile
, Desktop
, Consoles
).
Low-level Engine
-
Kha - Ultra-portable, high performance, open source multimedia framework (
Web
, Mobile
, Desktop
, Consoles
).
-
Lime - A flexible, lightweight layer for Haxe cross-platform developers (
Web
, Mobile
, Desktop
).
-
linc_glfw - Desktop - GLFW binding (multi-platform library for OpenGL, OpenGL ES and Vulkan) (Desktop).
-
NME - A cross-platform native backend (
Web
, Mobile
, Desktop
).
-
3DSHaxe - Make 3ds homebrew! (
3DS
).
Physics
-
echo - Simple Physics Library.
-
haxebullet - Bullet 3D Physics.
-
nape-haxe4 - Physics Engine (the original Haxe3 version of nape can be found here ).
Architecture
IoC == Inversion of Control
EC == Entity Component
ECS == Entity-Component-System
FSM == Finite State Machine
MVC == Model View Controller
-
awe6 -
IoC
, EC
- The inverted game framework, is a development tool focused on Future Proofing.
-
ecx -
ECS
- An Entity Component System framework.
-
hexMachina -
MVC
- A powerful multi-modular MVC framework.
-
OSIS -
ECS
- Entity Component System architecture with networking support.
Networking
Serialization and storage
-
Bits - Binary bit flags with unlimited amount of bits.
-
CastleDB - A structured static database easing collaboration.
-
hxbit - A binary serialization and network synchronization library.
-
PODStream - Plain Old Data serializer.
Games
-
Darksburg - Heaps -
Desktop
.
-
Dead Cells - Heaps -
Desktop
, Consoles
.
-
Defender’s Quest - HaxeFlixel (OpenFL) -
Desktop
, Consoles
.
-
Defender’s Quest 2 - HaxeFlixel (OpenFL) -
Desktop
.
-
Dicey Dungeons - Haxegon (OpenFL) -
Desktop
, Consoles
.
-
Evoland - Heaps -
Desktop
, Mobile
.
-
Northgard - Heaps -
Desktop
.
-
Papers, Please - OpenFL -
Desktop
, iOS
, PsVita
.
-
Pocket Kingdom - HaxePunk (OpenFL)-
Desktop
.
-
rymdkapsel - OpenFL -
Desktop
, Mobile
.
-
Spellbreak - unreal.hx -
PC
, PS
, Xbox
, Switch
.
-
The Westport Independent - Luxe -
Desktop
, Mobile
.
More showcase :
Miscellaneous
3rd party API
AI
goap - Goal-oriented action planner for AI.
Animation
-
spine-hx - Spine runtime automatically converted from the official Java/libgdx runtime.
- HaxeFlixel - Spine parser.
-
Heaps-Spine - Spine player for heaps.
-
heaps-aseprite - Load and render sprites and animations in Aseprite format.
-
openfl-aseprite - Load and render sprites and animations in Aseprite format.
-
openfl-spine - Render Spine animation in the OpenFL engine, rendering processing can be achieved throughSprite and Tilemap.
-
ase - File format reader/writer for .ase/.aseprite without external dependencies.
-
flxgif - Yagp’s Gif Player for HaxeFlixel.
Audio
-
sfxr-hx - Pure haxe implementation of Sfxr.
Color manipulation
-
nxColor - Color manipulation library.
Collision
-
differ - A separation axis theorem collision library.
Computer Vision
-
Vision - Cross platform computer vision library.
Data structures
Dialogues
-
hxyarn - Parser and runner for Yarn dialogue files.
Editor
Helpers
Localization
-
firetongue - A translation/localization framework.
Map parser
-
PyxelEdit Map Importer - Parser for maps generated by the editor PyxelEdit.
- Heaps - Built-in parser for Tiled.
- HaxeFlixel - Parser for Tiled & Ogmo.
-
LEd - 2D level editor with a typed compile time loader.
-
TiledHX - A comprehensive modern Tiled parser.
Math helpers
-
hxmath - A game-oriented math library.
-
haxe-glm - A toolset for using 2, 3, and 4 dimensional vectors and matrices, as well as quaternions.
-
hx-vector2d - Worlds most complete Vector2d / Point class. With operator overloading.
Modding
-
polymod - An atomic modding framework for games/apps.
Particles
Monetization
-
extension-iap - Provides an access to in-app purchases (iOS) and in-app billing (Android) for OpenFL projects using a common API. Fork of this .
Pathfinding
-
pathfinder - Easy A* pathfinding algorithm.
-
astar - Versatile framework-agnostic A-star solver Library.
Procedural generation
-
Dungeon builder - A set of dungeon generation algorithm (works w/ hx4 w/ minor changes).
Shaders
-
HGSL - Haxe to GL Shading Language.
-
parasol - HaxeFlixel library of shaders.
Sprite
Texture Packer
-
hxpk - Port of the libGDX Texture Packer.
Tweening
UI
-
domkit - CSS Components based strictly typed UI framework.
-
flixel-ui - GUI library for HaxeFlixel.
-
HaxeUI - UI library with multiple framework backends (HTML5, Kha, OpenFL, PixiJS, WxWidgets, and a number of others as works in progress).
-
Feathers UI - Cross-platform graphical user interface components for creative frontend projects.
Video
-
hxCodec - Adds native video playback on HaxeFlixel and OpenFL.
Articles
Other haxe lists